![]() ![]() ![]() The point is I only use injector.dll and reshade.fx which is very handly to have different settings for each game, and just drag and drop with everything already set up when I need to restore the backup of the game. The reason is I don't use framework or any of the default stuff, I only use reshade.fx where I store everything, I just have minor color correction and very simple stuff, I don't even have DepthBuffer and that kind of stuff in my Reshade.fx. There is no global ReShade.fx anymore.Īt least could it be in the same folder as injector and reshade.fx? So it doesn't make any sense to store that stuff in shader files, especially since each effect is now loaded from separate files (which one would contain that info then?). With 3.0 they are only made up of a INI file. Crosire wrote: Presets are not supposed to contain shaders.
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